1. Automated AI Testing: Simple tests will save you time, Malte Skarupke
  2. Efficient, Event-Based Simulations, Rez Graham
  3. Gearing the Tactics Genre: Simultaneous AI Actions in *Gears Tactics,* Matthias Siemonsmeier
  4. Knowledge is Power, an Overview of AI Knowledge Representation in Games, Daniel Brewer
  5. Taming Spatial Queries – Tips for Natural Position Selection, Eric Johnson
  6. Flooding the Influence Map for Chase in *Dishonored 2,* Laurent Couvidou
  7. Managing Pacing in Procedural Levels in *Warframe,* Daniel Brewer
  8. Cinematic Gameplay in Watchdogs 2: Pose Matching and AI Coordination, Christopher Dragert
  9. Obstacle avoidance for robots of multiple sizes and forms in *Horizon Zero Dawn,* Carles Ros Martínez
  10. AI-Driven Autoplay Agents for Prelaunch Game Tuning, Igor Borovikov
  11. You had me at 'AAAAHHH' - On the importance of reactions in game AI, Sergio Ocio Barriales
  12. Squad Coordination in *Days Gone,* Tobias Karlsson
  13. Template Tricks for Data-Driven Behavior Trees, Anthony Francis
  14. Planning Movement on Player-Modifiable Maps, Jurie Horneman
  15. Should STL containers be used in game engines?, Jiri Holba
  16. Open-world Enemy AI in Mafia III, Jiri Holba and Gael Huber
  17. Game Balancing using Genetic Algorithms to Generate Player Agents, Kazuko Manabe and Youichiro Miyake